Mobile and Locative Media

My generously funded research (with Geoffrey Shea), produced ground-breaking locative media projects (Alter Audio, Scramble and Phone Noir 2007) and Portage (2009), all of which explored how emerging mobile phones could create innovative, artful experiences in public spaces (MediaCity 2008, Mobile Nation 2008, conferences/exhibitions 2009 Aether 2010). These mobile experiments exploited urban surveillance sensors for public art making and disrupted the digital divide. As well, we invented methods for collaboration among engineers, computer scientists and artist/designers using iterative design to correct disciplinary and sequential design habits. This method has been fruitfully merged with user-centered methods, in successful research with stakeholders (ACT app, ABLE.Family, EFECT project). 



(2008). Mobile publics: Methods for making virtual spaces public. In M. Ladly & P. Beesley (Eds.), Mobile Nation: Canadian design research network (pp. 185–195). Tuns Press/RiversideArchitectural Press.

Gardner, P., Shea, G. & Davila, P. (2008). The mobile urban experience: Art interaction in PORTAGE. MediaCity Conference Proceedings, Bauhaus University, Weimar, Germany. (15 MS pages).

Gardner, Paula, Geoffrey Shea and Patricio Davila. (2010) “Locative urban mobile art interventions; Methods for facilitating politicized social interactions“. Aether: The Journal of Media Geography (5A)

Gardner, Paula (2007). Mobile sphere–ing: Methods for making virtual spaces public. Proceedings of the Mobile Nation Conference, Ontario College of Art & Design, Toronto, ON. (8 MS pages).

Shea, G., Donaldson, T. & Gardner, P. 2007. “Using the mobile experience engine (MEE) to create locative audio experiences.” In Advances in Pervasive Computing, Adjunct Proceedings of the 5th International Conference on Pervasive Computing (pp. 91–94). Osterreichische Computer Gesellschaft, Vienna.

Other relevant publications:

Geoffrey Shea, Sound as a Basis for Locative Media Experience, Interacting with Immersive Worlds Conference at Brock University, June 2007

Shea, G. “Inside Out Experience Design”, in Ladly, M., and Beesley, P. (eds). Mobile Nation, Canadian Design Research Network, March 2007