Mobile and Collaborative Methods

The aforementioned practice-based work yielded methods for rigorous user-centred design, included on this page. My collaborative methods meld critical (feminist, race, anti-colonial, disability) approaches with user-centered and co-design approaches. I document these experiments in detailed presentations targeted to Human Machine Interaction conferences (HCI, Mobile HCI, TEI, Pervasive computing) in order to incite debate with engineers, computer scientist and designers. In my stakeholder-focused method, together we engage a conceptual idea, ideate a project, workshop it, and experiment to elicit creative solutions and new questions. This theory-practice approach contributes to and dialogues with scholarship in communication, digital humanities, HCI and STS. My publications in this area cover a range of topics: deploying a feminist, anti-oppression and ‘crip’ methodology to redress bias in recruiting, ideation, problem-solving and technology deployment in ageing research (HCI 2020, 2021); designing aesthetic games and art practices on digital platforms for therapeutic benefits (HCI and Mobile HCI 2014–21); and offering best practices for interdisciplinary technology innovation (Mobile Nation 2008). 


Gardner, P., Surlin, S., Akinyemi, A. Rauchberg, J., McArthur, C., Zheng, R. Hao, Y. & Papaioannou, A. (2020). ABLE music: Arts–Based exercise enhancing LongEvity in Elders. In C. Stephanidis, M. Antona & S. Ntoa S. (Eds.), Communications in Computer and Information Science, vol 1294 (pp. 450–454). Springer, Cham. HCI International 2020 – Late Breaking Posters.

Gardner, P., McArthur, C., Akinyemi, A., Surlin, S. Zheng, R., Papaioannou, A., Hao, Y. & Xu, J. (2019). Employing interdisciplinary approaches in designing with fragile older adults: Advancing ABLE for Arts–based rehabilitative play and complex learning. In J. Zhou & G. Salvendy (Eds.), Communications in Computer and Information Science; Human Aspects of IT for the Aged Population. Design for the Elderly and Technology (pp. 1–19). Springer, Cham. doi: 10.1007/978–3–030–22012–9_1.

Gardner, P., Surlin, S. & McArthur, C. (2018). ABLE: An arts–based, interactive physical therapy platform for seniors with dementia and frailty. In C. Stephanidis et al (Eds.), HCI International– Posters’ Extended Abstracts. Communications in Computer and Information Science, vol 851 (pp 141-48). Springer, Cham.

Jones, L., Gardner, P & Puckett, N. (2018). Your Body of Water: A Display that visualizes aesthetic heart rate data from a 3D camera. TEI ’18: Proceedings of the Twelfth International Conference on Tangible, Embedded and Embodied Interaction, (pp. 286-291).

Gardner, P., Sturgeon, H., Jones, L. & Surlin, S. (2016). Body Editing: Dance biofeedback experiments in apperception. In M. Kurosu (Ed.), Human–Computer Interaction; Interaction Platforms and Techniques; 18th International Conference, HCI International 2016, Proceedings, Part II (pp. 49-60.) Springer.

Surlin, S. and Gardner, P. Mobile Experience Lab: Body Editing. (2014). MobileHCI ’14: Proceedings of the 16th International Conference on Human-Computer Interaction with Mobile Devices & Services, Toronto, ON, Canada (pp. 439-442.) ACM 978-1-4503-3004-6/14/09.

Verstappen, M., Poon D., Bettridge, T. & Gardner, P. (2014). Off the couch and out of the hospital: Mobile applications for acceptance and commitment therapy. MobileHCI ’14: Proceedings of the 16th International Conference on Human–Computer Interaction with Mobile Devices & Services. CD–ROM Proceedings. Mobile HCI ’14, Toronto, ON, Canada (pp. 431-443.) ACM 978–1–4503–3004–6/14/09.

(2008). Mobile publics: Methods for making virtual spaces public. In M. Ladly & P. Beesley (Eds.), Mobile nation: Canadian design research network (pp. 185–195). Tuns Press/Riverside Architectural Press.

Gardner, P., Shea, G. & Davila, P. (2010). Locative urban mobile art interventions: Methods for facilitating politicized social interactions. Aether: The Journal of Media Geography (5B), (16 MS pages).